
In the Hi-Tech Chest treasure pool, Tech Treasure x1 and Tech Treasure x2 both have a weight of 0.4 while Tech Treasure x3 has a weight of 0.2. If a particular reward has the biggest weight of all random rewards in a sub-pool, it will be picked most often when the sub-pool is called.

The weight is the relative likelihood of that particular reward being given when its sub-pool is called. Tech Treasure is an example of a random reward - it can either be given once, twice, or three times when the 0 sub-pool is called.Įvery random reward in a given sub-pool of a treasure pool has a Weight assigned to it. Either the reward type or reward quantity can vary. Random Rewards, unlike guaranteed rewards, are not always given when the parent sub-pool is called.Valuable Tech Treasure is an example of a guaranteed reward. On the wiki, this is indicated by the phrase Always Appears, taking up one or two columns of the table in a given row. Guaranteed Rewards are always given in the same way when the parent sub-pool is called.Within each sub-pool is a list of possible rewards. On this wiki, treasure pools with more than one sub-pool will have each sub-pool listed as a separate table (see Tool (treasure) for an example). The Hi-Tech Chest treasure pool has only one sub-pool, and it has a tier index of 0 - that is, the same sub-pool is used regardless of planetary difficulty. If multiple sub-pools with different tier indices are present within a treasure pool, the treasure pool only uses the sub-pool with the highest tier index that is still smaller than or equal to the current planetary difficulty. This tier index represents the minimum planetary difficulty required for the parent treasure pool to use the attached sub-pool. Second, all treasure pools have Sub-Pools within the main pool.Įach sub-pool is indexed with a Tier Index. For this treasure pool, the name given is Hi-Tech Chest (its internal name, not listed here, is different). Below is a representation of an actual treasure pool pulled from the game's assets - aspects of it will be referenced later as the explanation proceeds.įirst of all, every treasure pool has a name. Idk where else to go though.The working unit in the world of treasure is the Treasure Pool. This might mean you could maybe track down the ID you're looking for by looking around in Starbound's Player folder or some such. Here's a lead though: Quests are assigned to each player individually. Haven't had that happen with Ringleaders though. Otherwise, I'll leave a note saying sometimes you can "skip" a step in the Bounties and as a result it can break down a bit. I can also drop a lead here, and updates if I find any. However, you need to know the quest's ID, or basically how the game refers to it. You CAN use this command to skip annoying quests, such as if you're needing one or two Avian scans for the artifact but are dead tired of searching Desert planets, or bugged missions like this. This is where I'm a little stuck, personally. Same to deactivate.) and use the command /completequest. I'm not 100% sure on the exact steps to find the ID here, but there IS a way.Įnter Admin mode (type "/admin" into the chat, this will activate.
STARBOUND ADMIN COMMANDS FOR GIRAFFE PATCH
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High quality posts have a chance of being featured in the Starbound Dev Blog! If you wish to make text into a spoiler, you may do that like so: (/spoiler)Įach week /r/Starbound hosts a Build of the Week thread (BotW) with the build topic changing weekly.

Follow reddit's self-promotion guidelines ( additional note).You’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe! Latest stable update: August 7th, 2019 Take on the role of a character who’s just fled their home planet, only to crash-land on another. Starbound is a 2D extraterrestrial sandbox adventure game developed by Chucklefish, a London-based independent game studio!
